Uno Rick and Morty
GHC50
It's the classic UNO card game you know, now with a cool theme from the animated series Rick and Morty.
GHC50
It's the classic UNO card game you know, now with a cool theme from the animated series Rick and Morty.
GAMEPLAY
Each card features the unique graphics of the Rick and Morty adult animated show.
Just like in classic UNO, match cards by color or number in a race to deplete your hand.
The "Mr. Meeseeks" rule lets you search the discard pile for a useful card -exclusive to this deck!
This special edition of UNO makes a great game for fans of the show and basically anyone. Includes 112 cards and instructions.
Object of the game
Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins.
Set up
Each player draws a card; the player that draws the highest number deals (count any card with a symbol as zero).
The dealer shuffles and deals each player 7 cards.
Place the remainder of the deck facedown to form a DRAW pile.
The top card of the DRAW pile is turned over to begin a DISCARD pile. NOTE: If any of the Action Cards (symbols) are turned over to start the DISCARD pile, see FUNCTIONS OF ACTION CARDS for special instructions.
Let's play
The person to the left of the dealer starts play.
On your turn, you must match a card from your hand to the card on the top of the DISCARD pile, either by number, color or symbol (symbols represent Action Cards; see FUNCTIONS OF ACTION CARDS).
Wild Draw 4 Card - When you play this card, you get to choose the color that continues play PLUS the next player must draw 4 cards from the DRAW pile and lose their turn. However, there is a hitch! You may only play this card when you do NOT have another card in your hand that matches the COLOR on the DISCARD pile (but it is acceptable to play this card if you have matching number or Action Cards). If turned up at the beginning of play, return this card to the deck and pick another card.
NOTE: If you suspect that a Wild Draw 4 card has been played on you illegally (i.e. the player has a matching card), then you may challenge that player. The challenged player must show you (the challenger) their hand. If guilty, the challenged player must draw the 4 cards instead of you. However, if the challenged player is in nocent, you must draw the 4 cards PLUS an additional 2 cards (6 total)!
Wild Mr. Meeseeks Card - Look at me!
When you play this card, you may rummage through the discard pile, pick ANY card you want and put it on TOP of the discard pile!
That card becomes the new color and number for play. If you choose an Action Card, the next player in currebt order must perform the action.
Draw Two Card - When you play this card, the next player must draw 2 cards and miss their turn. This card may only be played on a matching color or on another Draw Two card. If turned up at the beginning of play, the same rule applies.
For example, if you choose a Red Draw 2 card, the next player in order must draw 2 cards, and red is the color that continues play. If you choose a Wild Draw 4 card, the next player in order must draw 4 cards and then you choose the color that continues play. (NOTE: if you play a Wild Draw 4 card, it CANNOT be challenged - see Wild Draw 4 card above). If you choose a Wild card you get to choose the color that continues play. If this card is turned up at the beginning of play, the person to the left of the dealer chooses the color that continues play.
Going Out
When you play your next-to-last card, you must yell
"UNO" (meaning "one") to indicate that you have only one card left. If you don't yell "UNO" and you are caught before the next player begins their turn, you must draw two cards.
Once a player has no cards left, the round is over. Points are scored (see SCORING) and play starts over again.
If the last card played in a round is a Draw Two or Wild Draw Four card, the next player must draw the 2 or 4 cards respectively. These cards are counted when the points are totaled.
If no player is out of cards by the time the DRAW pile is depleted, the DISCARD pile is reshuffled and play continues.
Scoring
The first player to get rid of their cards in a round receives points for all of the cards left in their opponents' hands as follows:
Wild Mr. Meeseeks...50 Points
Once the score for the round has been tallied, if no player has reached 500 points, reshuffle the cards and begin a new round.
Winning the Game
The WINNER is the first player to reach 500 points.
Alternative Scoring and Winning
Another way to score points is to keep a running tally of the points each player is left with at the end of each round. When one player reaches 500 points, the player with the lowest points is the winner.
Or you know what? Make your own rules! Lowkey everyone has different rules for UNO anyways. Whatever you do, make sure you have fun!